Alright, so you want to see the in-depth cheat sheet for my Super World? Well, here it is. This will go over everything you may want to know about my Super World- game style, course themes, how to collect Star Coins, what power-ups there are- everything. If you don't want to spoil yourself, please go back to the Super World page.
World 1
Ah, World 1. The whole adventure starts here, and it's very easy compared to levels later on down the line. World 1 itself is a grassy world, though not very level is grassy. So, what secrets does World 1 have in store for us?
1-1: Let's-a Go! (Super Mario Bros. game style)
The beginning of the beginning! 1-1 is a fairly simple level, though that doesn't make it void of hazards. After jumping over (or on) the first Goomba, the lower question block will contain your first power-up of the run, a Super Mushroom. Above that block is a coin block and two coin bricks. You'll soon come across another Goomba and a green pipe before the next set of blocks. None of these blocks contain anything other than coins. A green Koopa Troopa is beneath them, and you can kick it to kill a couple of Goombas, but be careful as it will bounce back towards you. You'll then come across a yellow pipe with the first Star Coin above it.
After that is a coin block and a Goomba, followed by a sideways green pipe. There's a hidden 1-Up block just before this pipe, and the pipe itself spits out winged coins. There's a coin brick right before the blue pipe, and this pipe contains a Piranha Plant. Entering this area will take you into the bonus room. The bonus room contains a lot of coins, a brick containing a 1-Up and another brick containing a tiered Fire Flower. If you still have that Super Mushroom from earlier, congrats! You can now grab yourself a Fire Flower. Additionally, the second Star Coin can be found in this room as well, near the ceiling above the exit pipe.
If you ignored the blue pipe, you will find a Goomba and a red pipe before a bridge. There are some Goombrats inside of the floor here, but they can't harm you. On the bridge, there is a green Koopa Troopa and a set of three Goombas. Some coins can be found on the bridge, and there's a coin block right after it as well. After this, there is another set of blocks containing coins and a tiered Fire Flower with the checkpoint right underneath the power-up. A single Goombrat is patrolling the upper blocks, but hitting any of the blocks while the Goombrat is standing on them will kill it easily.
After the checkpoint, there is another Goomba and a green pipe with another Piranha Plant. This is the exit pipe of the bonus room, which you can re-enter if you want to go back or if you want to re-collect the second Star Coin after dying past the checkpoint. Regardless, after said pipe are two sets of staircases made of hard blocks- one over a coin block and another over a pit. Just after the pit, the third Star Coin can be seen floating above the yellow pipe. After that, a green Koopa Troopa can be found patrolling the area, which can be kicked into eight Goombas for a 1-Up. There's another set of blocks above the Goombas and a blue pipe right after them. Another staircase made of hard blocks is featured behind this pipe, but this time it leads to the flagpole, thus completing 1-1.